Mastery check
A challenge can test knowledge and skills taught earlier in the game. Progression may change the solution space, but it should not erase the intended test.
A check from Boss Up
This lens connects to one of the talk’s practical rules.
Test and teach deliberately
Check recently learned skills; introduce a new one only with focused attention and a reason to use it.
Mechanics that use this lens
Charge
The boss aims, locks its direction, and charges forward. It cannot turn after the lock.
Attack patternsGround slam
The boss strikes the floor and sends a readable shockwave outward from the impact point.
Attack patternsSummon
The boss calls a limited group of helpers, changing priorities without flooding the arena.
Attack patternsGap volley
The boss fires a broad volley with one readable opening that the player can reach in time.
ProjectilesRing volley
Projectiles expand from the boss in every direction.
ProjectilesSpiral barrage
A rotating emitter releases a stream that traces a spiral.
ProjectilesRicochet projectile
A projectile changes direction after contacting arena boundaries.
Space, movement, and perceptionControl mode shift
A control mode shift replaces the player's current movement or response grammar with another one during the same encounter.
States, resources, and scalingMoveset shapeshifting
The boss changes between complete borrowed movesets, each with its own signals, attacks, movement rules, and recovery.
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