Charge is a high-speed attack: the boss aims, locks its direction, and rushes forward without turning. The mechanic works well when the clear lock makes the path predictable, sideways movement provides a reachable response, and recovery creates an opening for a counterattack.

Open boss builder
AimThe boss prepares the charge and tracks the player's position.
Test the attack A looping charge diagram. The boss alternates attacks from above and below while the player always moves sideways out of the lane. Boss Player

Danger lane

Implementation checklist

Tune tracking, the lock cue, the danger lane, and recovery.

Core checks

Three questions for the mechanic

  • When does tracking stop?

    Choose a fixed moment. Mark it with a pose, sound, or effect.

  • Can the lane be cleared?

    Compare lane width, player speed, and the time between lock and impact.

  • Is recovery useful?

    Include the time needed to return to range and complete an attack.

Design mistakes

  • Unclear lock

    If tracking and lock look the same, hits feel arbitrary.

  • Fake opening

    If recovery ends before the player can reach the boss, the promised opening is not real.

Tuning

Tune the attack

  • Start with normal movement

    Make the basic escape work without a special ability unless that ability is the lesson.

  • Match collision and visuals

    The visible danger lane must match the real hitbox.

  • Retest after upgrades

    Movement, range, damage, and invulnerability can change how the attack works.

Arena

  • Use a clear arena

    A long, open lane makes the attack easy to read. Avoid obstacles that hide the boss or the escape route.

Player upgrades

  • Respect player upgrades

    Test the attack against the abilities already available to the player. If the boss blocks an attack, show it clearly and keep another response useful.

Do not confuse this with

  • Charge ≠ dash ≠ lunge

    A charge threatens a full lane. A dash changes position. A lunge is a short attack. This page shows one kind of charge.

Bosses that use this mechanic

Learn more

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