Design lens

Dramatic framing

Anticipation before a challenge and acknowledgment after it turn an isolated obstacle into a meaningful event. Use entry, pause, outcome, and consequence to connect play with narrative.

ADAPTED FROM GDC 2018

A check from Boss Up

This lens connects to one of the talk’s practical rules.

Frame the story

Build anticipation before the challenge and give its success or failure a meaningful aftermath.

Mechanics

Mechanics that use this lens

Space, movement, and perception

Boundary attack

A boundary attack begins outside the ordinary playable space and enters through a wall, doorway, arena edge, or camera edge.

Space, movement, and perception

Forced scrolling

Forced scrolling moves the camera or playable route independently of the player, so maintaining progress becomes a required part of the encounter.

Space, movement, and perception

Nested / relocated arena

A relocated arena transfers the active boss fight into another playable space without ending or silently rebuilding the encounter.

Space, movement, and perception

Control mode shift

A control mode shift replaces the player's current movement or response grammar with another one during the same encounter.

Space, movement, and perception

Boss as terrain

The player traverses the boss's body, and access to the damage point depends on a readable route and reliable holding rules.

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