An impact creates a threat that travels across a surface, separating the boss’s strike location from the later line the player must clear.

Open boss builder
SignalEmphasize the source impact and the surface that will carry the wave; height and travel direction should be visible at release.
Test the shockwave A looping diagram of shockwave. The boss signals and commits the rule, the player uses the intended response, and the scene holds a readable recovery before resetting. Boss Player

Emphasize the source impact and the surface that will carry the wave; height and travel direction should be visible at release.

Implementation checklist

Tune the signal, commitment, geometry, response, and recovery of a shockwave as one rule.

Core checks

Three questions for the mechanic

  • Can the player read the complete rule?

    Emphasize the source impact and the surface that will carry the wave; height and travel direction should be visible at release.

  • Is the intended response reachable?

    The player jumps, changes elevation, blocks, moves beyond the wave’s reach, or exploits a deliberate break in the surface.

  • Does recovery create a useful outcome?

    The wave must pass the player’s complete body before it dissipates, while the impact pose holds a short recovery that rewards a correctly timed crossing.

Design mistakes

  • A wave hidden by floor art or camera effects becomes a reaction test to an unreadable hazard

    A wave hidden by floor art or camera effects becomes a reaction test to an unreadable hazard.

  • The cue and active geometry disagree

    If the visible shockwave cue promises a different area or timing, the player cannot carry the learned rule into the next cycle.

Tuning

Tune the attack

  • Tune the complete rule

    Tune travel speed, height, lifetime, surface coverage, and repeated spacing against jump airtime and landing control.

  • Escalate one variable at a time

    Alternate low and high waves, split them at obstacles, or repeat them in a learnable rhythm after the base traversal is clear.

  • Prove the recovery

    The wave must pass the player’s complete body before it dissipates, while the impact pose holds a short recovery that rewards a correctly timed crossing.

Arena

  • What the mechanic communicates

    An impact creates a threat that travels across a surface, separating the boss’s strike location from the later line the player must clear. The encounter uses that rule as a short promise: a visible signal, a committed action, and a result the player can verify.

Player upgrades

  • Adapt it to the player verbs

    The player jumps, changes elevation, blocks, moves beyond the wave’s reach, or exploits a deliberate break in the surface. Tune travel speed, height, lifetime, surface coverage, and repeated spacing against jump airtime and landing control.

Do not confuse this with

  • Keep the mechanic distinct

    A wave hidden by floor art or camera effects becomes a reaction test to an unreadable hazard. Do not hide that distinction behind extra effects or tracking that the announced rule does not contain.

Bosses that use this mechanic

Learn more

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