Mantis Lords
Hollow KnightA blade travels on a clean arc; the fixed trajectory lets the next safe region be anticipated.
An arc sweep rotates a wide threat around the boss. It works when the pivot and edge are visible, the safe region remains reachable, and the committed motion creates a reliable opening.
Threat appears
Autoplay is disabled by the reduced-motion setting. Use the timeline slider to inspect the loop.
Tune the signal, the pivot and arc, response time, and recovery.
Show the pivot, start angle, direction, and moment the rotation becomes fixed.
Measure the nearest safe route from both close and distant positions.
Keep the boss committed long enough for the player to reposition and act.
If the signal does not reveal the pivot and arc, the hit feels arbitrary.
If timing is tested only at one upgrade level, the pattern can become trivial or unavoidable.
The visible threat must match the active hitbox in space and time.
Keep one response available with abilities the player already has.
Check movement, range, damage, and invulnerability against every phase.
Use enough clear floor to read the arc edge; remove props that hide the pivot.
Test the strongest available build. If an attack is blocked, make the immunity clear and preserve another useful response.
A sweep rotates an edge around a pivot. A spin is centered on the boss; a beam may keep tracking.
A blade travels on a clean arc; the fixed trajectory lets the next safe region be anticipated.
Long sword sweeps overlap into changing arcs, showing how animation and arena spacing define coverage.
A long polearm traces repeated horizontal arcs around the boss. Reusing the same broad coverage in a measured sequence turns one sweep into sustained rhythmic pressure.
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