A sustained beam sweeps across space from one side to another, turning a line hazard into a timed crossing or pacing challenge.

Open boss builder
SignalReveal the pivot, sweep direction, start angle, and movement speed before activation so the player can plan where to cross.
Test the scanning beam A looping diagram of scanning beam. The boss signals and commits the rule, the player uses the intended response, and the scene holds a readable recovery before resetting. Boss Player

Reveal the pivot, sweep direction, start angle, and movement speed before activation so the player can plan where to cross.

Implementation checklist

Tune the signal, commitment, geometry, response, and recovery of a scanning beam as one rule.

Core checks

Three questions for the mechanic

  • Can the player read the complete rule?

    Reveal the pivot, sweep direction, start angle, and movement speed before activation so the player can plan where to cross.

  • Is the intended response reachable?

    Players can move ahead of the sweep, cross through a permitted gap, use cover, or rotate around the pivot at a safer radius.

  • Does recovery create a useful outcome?

    The sweep pauses at its final angle and powers down before the pivot resets, avoiding an invisible damaging snap back to the start.

Design mistakes

  • Changing sweep speed mid-attack without a cue invalidates the timing learned from the beam’s earlier movement

    Changing sweep speed mid-attack without a cue invalidates the timing learned from the beam’s earlier movement.

  • The cue and active geometry disagree

    If the visible scanning beam cue promises a different area or timing, the player cannot carry the learned rule into the next cycle.

Tuning

Tune the attack

  • Tune the complete rule

    Tune angular speed, beam width, pivot position, sweep range, and arena obstructions; test inner and outer routes separately.

  • Escalate one variable at a time

    Reverse after a pause, move the pivot, or pair two scanners with offset timing while maintaining visible paths.

  • Prove the recovery

    The sweep pauses at its final angle and powers down before the pivot resets, avoiding an invisible damaging snap back to the start.

Arena

  • What the mechanic communicates

    A sustained beam sweeps across space from one side to another, turning a line hazard into a timed crossing or pacing challenge. The encounter uses that rule as a short promise: a visible signal, a committed action, and a result the player can verify.

Player upgrades

  • Adapt it to the player verbs

    Players can move ahead of the sweep, cross through a permitted gap, use cover, or rotate around the pivot at a safer radius. Tune angular speed, beam width, pivot position, sweep range, and arena obstructions; test inner and outer routes separately.

Do not confuse this with

  • Keep the mechanic distinct

    Changing sweep speed mid-attack without a cue invalidates the timing learned from the beam’s earlier movement. Do not hide that distinction behind extra effects or tracking that the announced rule does not contain.

Bosses that use this mechanic

Learn more

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