/* The encounter is a small game viewport in either surrounding site theme. */
.charge-demo,
.pattern-demo,
.blueprint-demo {
  --surface: #162426;
  --paper: #102023;
  --ink: #e4ece2;
  --muted: #a9bdb5;
  --line: #3c5350;
  --accent: #9de3cc;
  --accent-soft: #203a36;
  --signal: #f2ac7c;
  --diagram-boss-label: #f1c4a2;
  --diagram-player-label: #c5e5b0;
  background: var(--surface);
}
.charge-demo__canvas,
.pattern-demo__canvas,
.blueprint-demo__canvas {
  padding: 0;
}
@media (min-width: 961px) {
  .simulation-section .pattern-demo,
  .simulation-section .pattern-demo__canvas,
  .simulation-section .pattern-demo__svg {
    height: 100%;
  }
}
.charge-demo__entity-label,
.pattern-demo__entity-label {
  paint-order: stroke;
  stroke: #142321;
  stroke-width: 5px;
  stroke-linejoin: round;
  font-size: 15px;
  letter-spacing: 0.4px;
}
.charge-demo__scene-timeline,
.pattern-demo__scene-timeline {
  text-shadow: 0 2px 5px #081614;
}
.charge-demo__phase-tooltip,
.pattern-demo__phase-tooltip {
  text-shadow: none;
}
[data-charge-lane],
[data-charge-target],
[data-charge-dodge],
[data-pattern-sweep],
[data-pattern-slam],
[data-pattern-volley],
[data-pattern-summon] {
  pointer-events: none;
}
